
I thought that Last Wish and Battle Cry might be close to the Desert Merc with infinity and Might. It is possible that this beats an Desert Merc Might aura without infinity, but fire immunity is a concern, you'd have to farm areas without it. The fire damage is not much, except when you multiply that by all the skellies you have. (Not strong enough for Spirit shield at level 85). Probably nightmare viable-to-best with Stealth, Spirit, maybe Splendor, some random circlet that you find maybe, or Lore. Just like the Rogue, his explosive fireball is good pairing the Skellys As soon as a Skelly would die, I'd raise another, he'd enchant it right away. But when your summons get into fights, there it goes.įCR is important. I did not know until recently that Infinity lowered defense (only knew it lowered resists)ģrd place, but kinda fun honestly? The enchant works well, but he won't do it unless you (or your summons) are attacking. The Returned were useless, but okay, I guess, with teleport.Īlmost as good as the Faith Rogue. The explosive arrow AOE was a nice effect pairing with the single damage skellys. I had a fire arrow ( no summoner would want cold) Not much to say here. I also had max Golem master and Blood golem for an 8k hp Insight Iron Golem. Only used Amp damage and lower resist on fire immunes for the Iron wolf. I would not use corpse explosion just because I wanted my summons to do the work. Abaddon would sometimes have fire immunes, but not guaranteed.

So I decided to do Abaddon, just to try something new in 2.4. the reason is the lack of Fire immunes for Enchant. Then I would go back to town and go run Eldritch. I would linger a bit more with the Iron Wolf to get enchant. I only used skeletons, no revives, or mages. I would go into Nihlathak's temple and get skellys real quick.

So obviously the goal was to see which was best, and see what the new skills do.

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